'Chief' Character Concept #2

I felt a redesign for the Chief character was in order as in hindsight; I'm not quite satisfied with the previous design perhaps feeling too comical. The new design hopefully rectifies this being less restrictive with the use of real world objects for more freedom to create a more interesting design.






He now adorns a battle body plate with shoulder guards refitted from scrap materials, as well as wielding a former garden tool re-purposed as an intimidating weapon. I kept the use of a cape aesthetic (perhaps once originally a curtain material) to maintain his higher sense of stature and social status, along with the boots despite being well worn and full of holes, as the surviving humans exist in a world where footwear has become a precious commodity.

'The Matriarch' Character Concept

For the female of the group, I imagined a matriarchal type woman who would lead in the spiritual ritual as shown by the soundscape.






As such, she adorns a mystical hood while wielding some foreboding ritual items. She also collects materials of the world which has formed the many ribbons and layers of her dress.

Tree Concept

Experimenting with a portrait composition this time, capturing the wreckage of a plane wing entangled in the midst of a great hulking tree. With its dominating presence and size, this could be the main place of worship as driven by the original soundscape.




Bridge Concept

The remnants of a bridge spanning across a lake. Was experimenting with a cooler palette with the piece, while giving a sort of mystical quality with fireflies dancing throughout the night. Once more, it suggests the deteriorating presence mankind has left in the land with nature reclaiming all in its wake.





This piece turned out quite differently than I originally intended with a dusty desert of a dried up lake below. I wasn't quite satisfied with the general composition and the direction the piece was taking at this early stage, so I repainted the piece with the results above.


Boat Concept

Concept piece depicting the ruins of a large freighter type boat. The fact that a boat would lie in such a strange location further suggests the extreme changes the world has undertaken, as well as the conditions the band of humans must co-exist in.








Started with some rough thumbnails with this one, before quickly resolving colour and adding some finer details.

'Tech Guy' Character Concept

A character concept of a sort of tech guy amongst the band of humans, one who is recognised to understand more of the old objects and artefacts they come across.




His clothes are well-worn and overused, with shoes in disrepair and overalls only kept together with an array patches taken from various clothing. Some objects include a collection of goggles he uses to analyse objects, a hammer tied to a cable which can be swung at great force, and an assortment of other objects he keeps in his pouch.

 
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